Polygon’s David Sweat’s latest video interview: the best of all of them

Posted June 28, 2018 14:16:16This week, we’re joined by a new member of our team, David Sweats, to talk about the latest news from the world of gaming.

We’re joined now by David, who previously worked as an editor at Polygon, as well as an independent game developer and game designer.

In his new role, David has taken on the role of Editor-in-Chief of Polygon.

In this interview, David discusses his experience at Polygamedev, the future of indie games, his thoughts on the industry as a whole, and his opinions on the state of the indie game scene in the United States.

David Sweats’ Polygon interview with David SweattsFirst things first, though, David gives us a rundown on the day we met, and the reasons why it has become a staple of our interviews.

He tells us that we are a pretty good mix of all ages, all walks of life, and all types of people, so we’re a great place for a quick, off-the-cuff interview.

David explains that he has been a gamer since his childhood, and that he was raised in the suburbs of Portland, Oregon, so it was a bit surprising to learn that his hometown is a place where he grew up.

It also surprised him that he’s a huge fan of video games, and he tells us he started playing them as a child.

In the midst of a busy year, he also says that he’d been watching games as a kid, but never in the way you see him now.

He told us that he spent much of his youth as a “super gamer”, and that the way he played games at the time was mostly through the internet.

David says that when he was younger, he’d just play through his favorite games on his Xbox 360, which he’d play in a windowless room.

He didn’t really know what was going on, so he didn’t realize what it meant to be a gamer, he said.

As a gamer growing up in Portland, he says he was drawn to the city’s music scene, which had a lot of influences from his hometown.

In particular, he remembers being attracted to bands like The Verve and The Black Eyed Peas, and even more so, The Who, which were both formed in Portland.

He said he also loved bands like the Beatles and Led Zeppelin, and said that he played guitar, bass, and drums in his teens.

David says he first started playing games in high school, and in particular, Halo, and how he found himself playing them at parties with friends, and later with strangers.

In college, he played for a team at a university in the US, and was a member of a club called The Black Box, where he met the rest of his fraternity brothers.

He says he also liked video games as well, but was more into video games of the “hardcore” variety, something he would later describe as the “fear-based” variety.

David tells us about how he started developing his own style of video game design, and about how his style influenced his work.

David tells us a bit more about his experience in the games industry, how he got his start, and what he’s been working on since moving to the US.

We wanted to talk a bit about his first gaming career, because it was very important to David that we talk about it.

David was actually working as an artist in the game industry in the early 1990s.

His father was working for Atari in the mid-1980s, and David had to work on his own video game project in the Atari offices.

When he graduated from college, David went to work at Atari, and began to work as an associate producer on a number of games.

He also worked at Electronic Arts, the company that would later go on to become EA.

When David first started working in games in the late 1990s, he wasn’t sure what kind of work he wanted to do, so the company eventually offered him a job in their marketing department.

He thought it was an amazing opportunity, and thought it would be a great career move.

At the time, games were just getting more popular, so this was a great opportunity for David.

At first, David had a very difficult time fitting in at EA.

He was a little nervous about being an outsider, and didn’t know how he was going to handle all the responsibilities of being the executive producer of a video game, David says.

The company also offered him the chance to join the creative team, but that was a decision he didn: it seemed like a waste of his time.

David’s first full-time job at EA was working on a video-game called Battlecruiser 3000AD, which would later become the first “first person shooter” in the history of the medium.

In this game, you play as the captain of the

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